Tim Weissker

Virtual Reality and Visualization Research Group - Bauhaus-Universität Weimar

Publications

T. Weissker, P. Bimberg, and B. Froehlich. 2020.
Getting There Together: Group Navigation in Distributed Virtual Environments (Best VR-in-VR Presentation Award).
In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society.
DOI: http://doi.org/10.1109/TVCG.2020.2973474
[preprint] [talk-video]

P. Bimberg, T. Weissker, and A. Kulik. 2020.
On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research.
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Workshop on Immersive Sickness Prevention (WISP), Atlanta, GA, USA. IEEE Computer Society.
DOI: http://doi.org/10.1109/VRW50115.2020.00098
[preprint]

T. Weissker, P. Tornow, and B. Froehlich. 2020.
Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate System (Best Poster Award).
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Posters, Atlanta, GA, USA. IEEE Computer Society.
DOI: http://doi.org/10.1109/VRW50115.2020.00147
[preprint] [poster]

A. Kunert, T. Weissker, B. Froehlich, and A. Kulik. 2019.
Multi-Window 3D Interaction for Collaborative Virtual Reality.
In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society.
DOI: http://doi.org/10.1109/TVCG.2019.2914677
[preprint]

T. Weissker, A. Kulik, and B. Froehlich. 2019.
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality (Nominee for Best Paper Award).
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan. IEEE Computer Society.
DOI: http://doi.org/10.1109/VR.2019.8797807
[preprint]

C. Matthes, T. Weissker, E. Angelidis, A. Kulik, S. Beck, A. Kunert, A. Frolov, S. Weber. A. Kreskowski, and B. Froehlich. 2019.
The Collaborative Virtual Reality Neurorobotics Lab.
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Workshop on Neuroscience and Virtuality (NeuroVirt), Osaka, Japan. IEEE Computer Society.
DOI http://doi.org/10.1109/VR.2019.8798289
[preprint]

T. Weissker, A. Kunert, B. Froehlich, and A. Kulik. 2018.
Spatial Updating and Simulator Sickness during Steering and Jumping in Immersive Virtual Environments.
In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, Germany. IEEE Computer Society.
DOI: http://doi.org/10.1109/VR.2018.8446620
[preprint]

T. Weissker. 2017.
Navigation in Immersive Virtual Reality: The Effects of Steering and Jumping Techniques on Spatial Updating.
In Virtuelle und Erweiterete Realit├Ąt - 14. Workshop der GI-Fachgruppe VR/AR (Thesis Abstracts). Shaker Verlag, Aaachen, Germany.
ISBN: 978-3-8440-5606-8
[preprint]

T. Weissker, E. Genc, A. Berst, F. D. Schreiber, and F. Echtler. 2017.
ShakeCast: using handshake detection for automated, setup-free exchange of contact data.
In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). ACM, New York, NY, USA.
DOI: http://doi.org/10.1145/3098279.3122131
[preprint]

T. Weissker, A. Berst, J. Hartmann, and F. Echtler. 2016.
The Massive Mobile Multiuser Framework: Enabling Ad-hoc Realtime Interaction on Public Displays with Mobile Devices.
In Proceedings of the 5th International Symposium on Pervasive Displays (PerDis '16). ACM, New York, NY, USA.
DOI: http://doi.acm.org/10.1145/2914920.2915004
[preprint]

T. Weissker, A. Berst, J. Hartmann, and F. Echtler. 2016.
MMM Ball: Showcasing the Massive Mobile Multiuser Framework.
In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA.
DOI: http://dx.doi.org/10.1145/2851581.2890232
[preprint]